When a doctor treats a patient's Wounds, they make a Medicine or Biologie roll (see Healing).
Medical Healing requires 1d6 Weeks under treatment. The Difficulty of the Treatment roll is based on the degree of Woundedness:
1 Wound: 20
2 Wounds: 25
3 Wounds: 30
4 Wounds: 35
Success will convert ONE Wound to 1 Stun. Additional Successes allow the doctor to move either the Diagnosis or the Treatment to a more favorable dice result; one pip per extra Success.
To determine the specific course of treatment for a malady, internal or external, roll on the following tables.
2d6 | Diagnosis | Prescription |
---|---|---|
2 | Unusual Case | Medicine, Bleeding, Emetic |
3 | Imbalance of Humors | Medicine, Emetic |
4,5 | Excess of Humors | Emetic |
6,7,8 | Deficiency of Humors | Medicine |
9 | Excess of Humors | Bleeding |
10 | Imbalance of Humors | Medicine, Bleeding |
11 | Complex Case | Medicine, Surgery |
12 | Rare Case | Emetic, Surgery |
2d6 | Diagnosis | Prescription |
---|---|---|
2 | Hopeless Case | Medicine, Emetic, Surgery |
3 | Realignment | Surgery |
4,5 | Infection | Bleeding |
6,7,8 | Minor Damage | Medicine |
9 | Blood Loss | Emetic |
10 | Ectomy | Surgery |
11 | Experiment | Surgery |
12 | Hopeless Case | Medicine |
2d6 | Prescription | Side Effects |
---|---|---|
2 | Unique Treatment | x6 treatment time & cost; doctor may publish a treatise on your case! |
3 | Enema | Double treatment time |
4,5 | "Witch's Brew": foul mixture | Stamina (15) to keep it down |
6,7,8 | "Hot Pot": vinegar & herbs | Tastes terrible |
9 | Poultice | none |
10 | Inhalation | x6 treatment time |
11 | Salve | Burns; roll Stamina vs Treatment |
12 | Exotic Treatment | x10 treatment cost, consumes a rare ingredient from doctor's inventory |
2d6 | Prescription | Side Effects |
---|---|---|
2 | Salt Water | roll Stamina vs Treatment |
3 | Newt Eggs | Stamina (15) to keep it down |
4,5 | Cow Urine | none |
6,7,8 | Hot Peppers | none |
9 | Sour Milk | none |
10 | Saltpeter | Loss of appetite 1d6 days |
11 | Lemon Juice | roll Stamina vs Treatment |
12 | Suppository | roll Stamina vs Treatment |
2d6 | Prescription | Side Effects |
---|---|---|
2 | Stirge | roll Stamina vs Treatment; x10 treatment cost |
3 | Crotch Leeches | roll Stamina vs Treatment |
4,5 | Leeches | none |
6,7,8 | Lancet | none |
9 | Multiple Lancets | roll Stamina vs Treatment |
10 | Hot Irons | roll Stamina vs Treatment |
11 | Topical Blistering | roll Stamina vs Treatment |
12 | Internal Blistering | roll Stamina vs Treatment; x6 treatment time |
2d6 | Result | Side Effects |
---|---|---|
2 | Failure | Internal bleeding adds +1 Wound Level, then roll Stamina vs Treatment |
3 | Failure | Internal damage: roll Stamina vs Treatment twice |
4,5 | Failure | roll Stamina vs Treatment |
6,7,8 | Success | Infection! Fever Wound for 1d6 days before healing. |
9 | Success | Fever Wound for 1d3 days before healing. |
10 | Success | Wound bleeds for 1d3 days before healing. |
11 | Success | Cauterization Scar |
12 | Success | Surgical Scar |
NOTE: Surgery is dangerous, and often refused by patients. Unless noted, all surgery results in an ugly scar and an additional Stun from the trauma. If anaesthesia is not applied, the patient must make a Stamina vs Treatment roll before consulting the Surgery table.