Rune | Ancestor | Alias | Sphere | Runekeeper |
---|---|---|---|---|
Merican | the Smith | Forge | Runesmith | |
Clangeddin | the Warrior | War | Runebreaker | |
Gullendin | the Gambler | Luck | Runecaster | |
Gulthenar | the Maiden | Hope | Runecaller | |
Berronar | the Mother | Wisdom | Runeseer |
Initiate Runekeepers receive tatoos of the Dwarven runic alphabet during their training. Each Ancestor gives them in a different order. One must receive all 24 runes before they can be called Runekeepers. After a Runekeeper has learned their first 3rd-level blessings, they can inscribe RUNES, semi-permanent enchanments.
Time taken: 8 hours for each Rune. Two rolls after the time period: Godslore and Priestcraft.
Godslore Skill to Carve the rune. Difficulty 30 (Stone), 40 (Metal, Wood, Dirt), 50 (Gems). Runes in dirt only require one hour. Each Ancestor has a specialty, lowering Difficulty:
Extra Godslore Successes allow extra space for future Runes.
Priestcraft Skill to Empower the rune. Difficulty 30
Effect: 1 Wild Pip to a specific Skill, offense or defense to a specific Effect (damage type or Spell).
Duration: Dirt, 1 day. Wood/Metal, 1 month. Stone/Gems, 1 year. Rune fades away on Fumbles after use; ie, after turning a 1 to a 2.
Restoring an expended rune: Godslore not required to Restore, only Priestcraft; 10 easier if still fresh ("Renew").
Adding Runes of same type? +5 Godslore & Priestcraft Difficulty, +1 day.