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ORC

Orcs occupy the swamps which string down the coasts south of the Eastfell. Thousands of years ago, they were driven south of Rio Estupendo (the Iest River) when humans founded the city of Fredhawk. They live short, brutish lives of conflict: they are unable to domesticate animals, and can barely keep a non-orc captive alive for a full 24 hours before succumbing to their hunger. They cannot float, and only the bravest hunters ever venture into water, usually holding onto a log to stalk alligator.

Their largest city, Cadiz, 'the Fortress', is kept in an orcish version of peace by the varied Tribes which curry favor and treasure from the Ogre Inkas high in the mountains. Outside Orcmarsh, only small scattered tribes exist.

Orcs do not value gold, silver, or other "fair" arts: they trade in iron, mined by kobold sycophants and orc slaves from tribes who could not make peace. Crude pole axes and heavy breastplates are the best orc smiths can produce.
Orc Runner~6 feet tall; axe, bow, or improvised weapon
STR 3DAxe 5D, Stamina 4D
DEX 2DDodge 3D, Bow 3D
PRE 3D
KNO 2D
Orc Bravo~7 feet tall; axe, bow, medium armor
STR 4DAxe 6D, Stamina 5D
DEX 3DDodge 5D, Bow 5D
PRE 3DSneak 4D
KNO 3D
Orc Shaman~6 feet tall; rain stick, herbs & potions
STR 4DStamina 6D
DEX 4DDodge 6D
PRE 5DPriestcraft 8D
KNO 4DLore 6D
Orc Hefe~7 feet tall; axe, bow, heavy armor
STR 5DAxe 6D, Stamina 6D
DEX 2DDodge 3D
PRE 3D
KNO 2D

KOBOLD

Kobolds are one of the most persistent pests of Estarcia, found in the deep mountain caves from Walloonia to Mt Sky. Their sense of smell is very strong, and they collect disgusting bits and bobs to trade with their fellows. Kobold extermination is a reliable hallmark of civilization. Nominally intelligent, they often gather around stronger beings such as Orcs and Ogres for protection.

They cannot float, but can hold their breath much longer than Orcs. Their dense flesh is quite inedible, even to Orcs, although Wyverns have been observed chewing on them for narcotic effect before spitting them out.
Kobold~3 feet tall; sword, bow, or improvised weapon
STR 2DSword 3D
DEX 3DClimb 4D, Dodge 4D
PRE 2DPerception 3D, Sneak 4D
KNO 1D+1Burrow 3D

GNOLL

Gnolls live in the foothills along the south of the Eastfell. They have a basic truce with the neighboring humans, but fight orcs, ettins and others in the higher elevations. They do not use fire for cooking or industry, and their thumbs are not fully opposable.
Gnoll Hunter~7 feet tall; spear, bow, light armor
STR 5DSpear 6D
DEX 3DRun 4D
PRE 3DPerception 4D
KNO 2D

OGRE

Ogres live in the high sulfurous vents of the Blood Cliffs, upland from the Orcmarsh. Occasionally, a young ogre will lend his talents to an Orc Tribe for a time in order to make his name in the world. Their leadership purchases sentient captives from slave traders at Cadiz. Like Elves, their ears grow throughout their long lives. Ogres can live 500 years in their sheltered cliff dwellings.
Ogre Youth~12 feet tall; club, light armor
STR 7DClub 8D, Stamina 8D
DEX 2D
PRE 3DPerception 4D
KNO 2D

STIRGE

Stirges are swarming, blood-sucking insects about a foot long found in all but the highest peaks and coldest climates.
Stirge1 foot long, 2 ft wingspan
STR 2D
DEX 4D
PRE 1D
KNO 1D

NAGA

Naga are humanoid-faced snakes with spell-casting abilities including illusions. They spit poison, drink hot blood, and smell of rotting flesh. Intelligent hunters, they are found in the deepest swamps around Estarcia.
Naga6 feet high, 18 ft long
STR 8D
DEX 7DDodge 9D
PRE 7DSorcery 9D
KNO 5DPlot 8D
NAGA ABILITIES
* Mesmerize: vs Focus, wounds PRE
* Poison: add’l Stamina check, ‘Stun’
* Detect Thoughts
* Telekinesis
* Blood Rituals: Heal/Harm
NAGA SPELLS
Invisibility, Ray of Enfeeblement, Scorching Eye, Shield, Vermin Swarm, Arcane Sight, Displacement, Disguise, Phantasm, Haste/Slow

BUGBEAR

Borokufu Bujin, Smoke Raiders, or "Bugbears" occupy the volcanic island chain Onikkaido, southwest of Q'in, Wat, & Batang. Bugbears are greatly feared seasonal pirates around their territories, taking captives to work their mountain paddies. They are known to wear dried bear paws over their sandals to signify bravery. Their despotic Shogun occasionaly hires out small, elite forces of highly trained fighters to wicked, wealthy beings.
Smoke Raider Bujin7 feet tall; longsword, long bow, medium armor, helmet
STR 5DSword 7D, Stamina 6D
DEX 4DBow 7D, Dodge 5D
PRE 5D
KNO 3D

WYVERN

Wyverns are proto-drakes, armless and of animal intelligence. They keep nests in high mountain valleys. Their tails have a poison stinger which clots blood, resulting in painful death within a day without treatment.

Dwarven Lords will keep a stable of fighting wyverns to challenge against others in great octagonal pits.
Wyvern, juvenile12 foot body, 12 ft tail
STR 7DRake 8D
DEX 4DGlide 5D
PRE 3DSneak 4D
KNO 1D
Wyvern, adult18 foot body, 18 ft tail
STR 10DRake 11D
DEX 6DGlide 7D
PRE 5DSneak 6D
KNO 2D

VGOK

VGOK are the screeching demons of the Eleven Hells.
VGOK9 feet tall, 18 ft wingspan
STR 9D
DEX 5DDodge 6D
PRE 5DSorcery 7D
KNO 3DPlot 5D

KURUTY

KURUTY are the croaking demons of the Eleven Hells.
KURUTY10 feet long, 5 ft high
STR 10D
DEX 4DDodge 6D
PRE 5DSorcery 8D
KNO 3DPlot 6D

GAZEBO

The dread GAZEBO are the howling demons of the Eleven Hells.
GAZEBO16 feet tall, 12 ft wide
STR 12D
DEX 5DDodge 6D
PRE 7DSorcery 10D
KNO 4DPlot 7D